Improve Knight's 3D model

Create a new piece's geometry or see what's going on with the current piece geometry. The knight looks good when importing the .OBJ with Blends, but when rendered by the app looses segments.

Id #1856 | Release: Alpha 1.0 | Updated: Feb 13, 2013 at 5:53 PM by agustinsanchez | Created: Apr 17, 2008 at 5:23 PM by agustinsanchez

Find a suitable open-source chess engine

Chess engine should read coordinates in algebraic notation and validate moves. The Game UI will depend on this to allow user move of pieces.

Id #1854 | Release: Alpha 1.0 | Updated: Feb 13, 2013 at 5:53 PM by agustinsanchez | Created: Apr 17, 2008 at 5:17 PM by agustinsanchez

Add some screenshots to the Alpha release version

Take some screenshots of what we've got so far.

Id #1792 | Release: Alpha 1.0 | Updated: Feb 13, 2013 at 5:53 PM by agustinsanchez | Created: Apr 14, 2008 at 3:31 PM by agustinsanchez

Click & drag functionality

The general idea is to allow clicking on any chess piece object and allow dragging it into any square on the grid. It doesn't matter if the grid's squares are valid moves for the selected piece, th...

Id #1779 | Release: Alpha 1.0 | Updated: Oct 2, 2013 at 12:31 PM by przemkovv | Created: Apr 12, 2008 at 2:59 PM by agustinsanchez

Obtain chess algebraic notation coords from the board positions

This is the first step needed to hook up a chess engine. Currently the board is represented by a matrix in memory. Pieces are stored in direct matrix coordinates. For example, the rook placed at [0...

Id #1778 | Release: Alpha 1.0 | Updated: Feb 13, 2013 at 5:53 PM by sorcartoax | Created: Apr 12, 2008 at 2:56 PM by agustinsanchez

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